Published on March 12th, 2013 | by Adam Lee
Black Leather, Menacing Scars. It can only be Thief
When Dishonored emerged from the shadows last year I couldn’t help but feel it was missing the most important part of any first person stealth-em-up. Water arrows! While I enjoyed the supernatural sneaking, I never quite fell in love with the magical tool kit. My heart had been cruelly snatched by a pickpocket named Garrett long ago.
As the master assassin of the Thief franchise, Garrett didn’t need no poncey magic to get the job done. His cudgel, sword and Hawkeye-esque selection of utility arrows were more than a match for anyone – from moss to fire there were plenty of options, but it’s the water arrow that came to be a symbol of the series.
The trilogy varied in quality, but the core of the mechanics have always been dear to me – give the player an objective, a ton of toys to play with, and set them loose. For the uninitiated, water arrows clean up blood from slain enemies or douse torches to give yourself more concealing shadow, sonic arrows distract enemies while you quickly fire a moss arrow providing softer footing for you to slip silently past. Clubbing the unsuspecting guard with your black jack for good measure was optional.
Others have tried to recapture the success of these mechanics, but all have been found wanting through these rose-tinted contacts. Step up Gameinformer, who’ve managed to get the skinny on the recently announced reboot, and it comes with exceedingly nice graphics and a sexy flip-out bow. I should also mention that Eidos Montreal decided to build the bow to check it works. That, my friends, is how you should test things.
At the moment we know very little: it’s called Thief, platforms are PC and PlayStation 4, and Garrett looks a bit effeminate… but I still wouldn’t tell him that to his face. Release is planned for some point in 2014 and it already looks stunning. As we’ve been painfully reminded of recently, never judge a book by its shiny pre-release material, but the potential is definitely there. We’ll chat to the fences and see what info we can “acquire” as development continues, until then enjoy Gameinformer’s video and stick to the shadows, you never know who’s watching…