Published on April 10th, 2013 | by James Kulas
Adventure Thaws From STASIS
I’m ashamed to confess I’d all but forgotten about Stasis. Considering how many of my nerd buttons it pushes I’m not sure how that happened, but I apologise. Still, this article is here now, a permanent reminder of the existence of such an exciting project, and just how bad I am at this job. If you can stay your judgemental glare and audible disappointment for a few moments, I have brand new gameplay to show you. Here, take it, just don’t hit my face.
Over the last three years, one man studio Chris Bischoff has pieced together this stunning isometric adventure, from story and dialogue through to sound and visual design. By himself. While holding down a full-time job. He’s either a Timelord, or powered entirely by caffeine.
“Stasis is an adventure game that puts you in control of John Maracheck, a man searching for his family in a seemingly abandoned research facility. Going back to classic adventure game mechanics, you are required to solve puzzles and use objects around you to progress and to find Maracheck’s family.”
In a recent interview with Killer Bits, Bischoff discusses his many influences including obvious comparisons to Aliens, Prometheus and Dead Space, as well as his adventuring roots in Monkey Island, and most excitingly for me, The Dig. I’m continually astonished by the scope of indie projects on miniscule budgets, but to conjure so much atmosphere – one that could stand proudly next to any of those titans – is a colossal achievement. And in case this guy’s talent was ever in question, have a look at his isometric rendering of Bioshock Infinite’s Columbia:
Stasis is currently planned for release towards the end of 2013, if only I could hyper-sleep ’til November.